Android Ultimate Plugin new way of Screen Shot and Sharing Image and URL

Hi Guys, there’s a lot of changes since we 1st release Android Ultimate Plugin and one of those changes is we made a way  to separate bundle plugin into a single plugins reason is to make it more optimize and use only what you are really want to used and today we will show you on how to screen shot and share image or URL.

If you read our old post about sharing images and URL we use the same Android Manifest Permissions. so you don’t need to change that, but make sure you have those permissions and of course the Android Manifest it self.

Permission needed on your Android Manifest file without this it will not work or it will produce an error.

 

And Here’s the new way of screenshot and sharing images and url

First you need to have the instance of SharePlugin

Then we need to pass 0 to SetDebug to remove Debug toast messages

Then to Screen shot and share images just do this

And to Share URL just do this

 

And we are done, one thing that you will noticed here is we just change the Android Ultimate Plugin with SharePlugin and actually that’s the new thing that we did here and also noticed the new way on how we Take a screen shot

 

Here’s the actual code that we used on our demo

 

I hope this short Tutorial helps you on how to take screenshot and share images and URL on the new version of Android Ultimate Plugin.

If you have questions or suggestions or any feedback just email us at gigadrillgames@gmail.com

Thank you for visiting and reading!

Android Ultimate Plugin – Flashlight Tutorial

Hi Every one, today we will show you on how to use Flashlight using Android Ultimate Plugin for Unity3d.

First you need to make sure that you have an Android Manifest file on “Assets/Plugins/Android” directory.

Next make sure you have the necessary permissions for Flashlight on your Android Manifest file.

To see the Android Manifest file use on demo please visit this link

http://www.gigadrillgames.com/2015/08/04/android-ultimate-plugin-android-manifest-permission-101/

After checking that you have an Android Manifest file on the correct Directory (Assets/Plugins/Android) and you have the required Android Manifest Permissions, it’s time to code.

First we need to have the instance of Flashlight Plugin

And then we need to set Debug to zero to hide Debug Toast Message, 0 to hide and 1 to show.

To Turn on Flashlight we just need to call SetFlashlightOn() method

To Turn off Flashlight we just need to call SetFlashlightOff() method

If you are done using the Flashlight we need to release it

without releasing it, other application that needs Flashlight or Camera will not work, when this happens you need to restart your Android Device to force release the camera Services on Android Device

For Reference here’s the actual code that we use on our Demo

 

and that’s it Guys, see how short and easy to use the flashlight and we really hope that we help you on this one.

Thanks for reading and visiting our website

For Question and Answer Forum please visit this link, you can post your question here and wait for some one to answer it but in order to do that you need to register first.

http://www.gigadrillgames.com/questions/

For more questions or suggestions or any feedback just email us at gigadrillgames@gmail.com

Android Ultimate Plugin Tutorial part 13 – Image Picker and share

Hi Guys and Gals, here we are again and now we will tackle about Image Picker, this is also the new features that is added on Android Ultimate Plugin version 1.3.8 and being said that let’s begin.

First we must  always check our Android Manifest File and make sure we actually have it on this path “Assets/Plugins/Android” and make sure we have the following basic Permissions

after checking and adding those permissions on your Android Manifest File we can now start coding and do the image picking feature.

First we need to have the instance of ImagePickerPlugin

Then we  decide SetDebug to 1 to see the Debug Toast Messages or 0 to hide them

We Then Initialize our ImagePickerPlugin

After Initialization we need to setup a Callback Listener for ImagePicker Event and pass onGetImageComplete, onGetImageCancel and onGetImageFail methods.

After that we also need AndroidUltimatePluginController to access ShareImage Method

Our code now will look something like this

and now to open the gallery and get image we need to call GetImage method

Then when it’s complete we will received an Image path this path can now be use to share it on social media applications like Facebook, Twitter or even gmail just call androidUltimatePluginController.ShareImage() and pass “your share title”, “your share message” and image path

or if you want you can get this image and load it as texture inside Unity3d using Utils.LoadTexture and pass image path on it

Note: saving image or loading image takes some time that’s why we need to set delay before loading or sharing in order to do that we can do something like this

for loading

for sharing

 

For Reference here’s the code that we used on Image Picker Demo

Note: to make this code run you need Text and RawImage UI just drag them on this code inspector and also don’t forget Button to call Get Image Method and to call Share.

 

And that’s all of it , see this is so easy to used and easy to understand, that’s why if I were you? you must purchased our Android Ultimate Plugin now

For more Information

http://www.gigadrillgames.com/android-ultimate-plugin/

For more Tutorials

http://www.gigadrillgames.com/2015/07/26/list-of-tutorials-for-android-ultimate-plugin/

For questions or comments or clarification or any Feed back just email us at gigadrillgames@gmail.com

Android Ultimate Plugin Tutorial part 12 – Camera and Share

Hello Every one , i know that you wanted to know on how to use the Camera feature on Android Ultimate Plugin , and today is that day so let’s get started.

First make sure that you have an Android Manifest File  in “Assets/Plugins/Android” and you added this permissions

After added that permissions on your Android Manifest File we can start coding now.

First get the instance of  Custom Camera Plugin

Set Debug to 0 because i don’t want to see any Debug Toast Messages it’s annoying.

Then we initialized the Camera Plugin and pass the folder name where we wanted our image to be save.

Note:

folderName will be the name of folder on the actual device

imageFilaName will be the name of Image that you take

ImagePath is actual directory path where you will save the image

useBackCamera is to know if you want to use front or back camera if front just pass false if back pass true

After Initialization we need to setup callback listener for our Camera Plugin and we need to pass our methods onCaptureImageComplete, onCaptureImageComplete and onCaptureImageFail.

 

after we setup our Camera Plugin  we can now start taking picture using our Camera on our Android Device. we can do this by calling this method

After taking picture  we will received an events

onCaptureImageComplete – if successful

an Image paths on where our picture has been saved. we can now use this to load the texture by calling Utils.LoadTexture and pass image path on it

 

onCaptureImageFail – if failed

onCaptureImageCancel – if camera is cancel

and then we can share it just by passing Image path on Share Image method of SharePlugin together with “Share Subject Title” and “Share message”

And this is the exact code that we use on our  Custom Camera Plugin  and Share demo

Note:  you need to drag Text and RawImage UI  on this code inspector to make it run and also you need Button UI to access the open camera method.

I think we are done,  you can now test this code on your Android Device and see what will happen.

I Hope this tutorial some how helps you on dealing with  Custom Camera Plugin

For more Information

http://www.gigadrillgames.com/android-ultimate-plugin/

For more Tutorials

http://www.gigadrillgames.com/2015/07/26/list-of-tutorials-for-android-ultimate-plugin/

For Questions or Comments or any Feed back just email us at gigadrillgames@gmail.com

 

Android Ultimate Plugin Tutorial part 11 – Alarm Clock

Hi Guys, we just released our new version of Android Ultimate Plugin and one of the new added features is Alarm Clock and now I’m going to show you on how to use this alarm clock feature.

First we need to prepare our Android Manifest file and  make sure to add this permission before Application tag “<application>”

this permission will make sure that you android device will wake up when it’s sleeping to allow us to fire the alarm service.

Second Make sure you also added this to your Android Manifest File after the Activity tag. “</activity>”

This Receiver tag “AlarmManagerBroadcastReceiver” is the one that will received the event when our alarm time has come, this is also responsible for showing notification and for dispatching the service  which in our case “AlarmService”  that will play the alarm sound. without this two line of tags our alarm clock will not work.

After preparing our Android Manifest File and making sure that the required permission and tags are present and place in the right position. we can start coding now to actually set the alarm clock. let’s create a new C# Script inside Unity3d and add the following line of codes.

First we need to have the instance of Alarm Plugin

Next we need to set if we want to see the Debug Toast Messages pass 1 to show or pass 0 to not show.

And Then we initialized it

Here’s the Start method will look like

After we initialized it we can now set our Alarm, by the way there’s  3 types of alarm one time alarm, repeating alarm and repeating alarm with interval.

1. One Time Alarm  – will be fired only once and it will never be fire again.

2. Repeating Alarm – will be fired once a day.

3. Repeating Alarm – will be fired once then it will be fire again based on your set delay interval ( 1000 = 1 sec ).

To Set One Time Alarm just pass hour, minute, “Alarm Notification Title”, “Alarm Notification Message” and “Alarm Ticker Message”

To set Repeating Alarm just pass hour, minute, “Alarm Notification Title”, “Alarm Notification Message” and “Alarm Ticker Message”

To set Repeating Alarm with Interval just pass hour, minute, delay interval, “Alarm Notification Title”, “Alarm Notification Message” and “Alarm Ticker Message”

To Cancel Alarm – this will work when the alarm is not yet fired, if you use this when alarm is already fired it will not work.

To Stop Alarm – this will work when the alarm is already fired.

And That’s it you can now try it on your android devices

Good luck and Happy Coding!

For more Information

http://www.gigadrillgames.com/android-ultimate-plugin/

For more Tutorials

http://www.gigadrillgames.com/2015/07/26/list-of-tutorials-for-android-ultimate-plugin/

 

for questions or comment or any feedback just email us at gigadrillgames@gmail.com

 

Android Ultimate Plugin – Android Manifest Permission 101

Hi Ladies and Gentlemen, Today we will focus on Android Manifest Permission because yeah some people find it difficult to deal with so here it is.

Note: some features does need a permission.

below is our Android Manifest File used in Android Ultimate Plugin most the permission is commented to aid you.

Note: Please place your permissions before Application tag not after to avoid permission errors

 

so let’s discus each one

Basic Permission – every Android Manifest file should have this i think because there’s a big chance that you will need this along the way on your development.

Vibrator Permission – most of the people think vibrator will work without permission think again.

Camera Permission

Flashlight Permission   – very tricky who would think flash light needs camera permission too

Record Audio Permission

GPS permission

Blue Tooth Permission

Alarm Clock permission

Speech Recognizer

Device Info Permission

 

Tip: always test  your Android Manifest File if running perfectly  , before adding permissions to avoid blaming Permissions tag for your error.

and there you go permissions that is used by our Android Ultimate Plugin, I Hope this shed light on you Guys

For more Information

http://www.gigadrillgames.com/android-ultimate-plugin/

For more tutorials

http://www.gigadrillgames.com/2015/07/26/list-of-tutorials-for-android-ultimate-plugin/

For questions or comments or suggestions or any feedback just email us at gigadrillgames@gmail.com

FAQ – Android Ultimate Plugin (Frequently Asked Questions)

Note:  we just  updated the Android Ultimate Plugin and we changed the structure of the plugin and because of this changes the way on how to set it up changed a bit for more information on this changes please follow and read this link

http://www.gigadrillgames.com/2017/02/04/how-to-use-android-ultimate-plugin-for-unity3d/

How to build and run the sample Demo?

Please read this tutorial

http://www.gigadrillgames.com/2015/07/13/android-ultimate-plugin-tutorials/

if you still can’t get it watch this video tutorial for building the demo project

 

Tip: If you encounter any bugs or error or the plugin is not working at all please follow the tutorials carefully, this is created to help you, please please read it.

Here’s link for Tutorials

http://www.gigadrillgames.com/2015/07/26/list-of-tutorials-for-android-ultimate-plugin/

 

Android Ultimate Plugin is not working give me back my money

As i said before, Before purchasing please try it on your device, you can test it by installing our Demo APK, found in this link

https://drive.google.com/file/d/0Bw14w3QBZaGxQUxwSzA1WUtkMGs/view?usp=sharing

 

Why my application crashed  or stops when i run it on my Android Device?

1. You don’t have an Android Manifest file

2. You place your Android Manifest file on the wrong directory it should be place on “Assets/Plugins/Android”

3.  If you have a Android Manifest File and its place on the correct directory please  check if the permissions needed by you application is there for more information about this you can visit this link and check if those permissions is present on your Android Manifest file

http://www.gigadrillgames.com/2015/08/04/android-ultimate-plugin-android-manifest-permission-101/

 

I have an Android Manifest File on “Assets/Plugins/Android” but still my application is crashing when i run on my Android Device why?

Possible Reasons

1. Your Android Manifest file is not latest

2. You Don’t have the required Android Permission on your Android Manifest File

3. Your Android Ultimate Plugin jar file is not latest

4. You don’t Properly imported the Android Ultimate Plugin, maybe you uncheck some files because you think you already have it.

 

How to update I just got the new updated Android Ultimate Plugin?

this is very easy to do, you just need to

1. Delete the AndroidUltimatePlugin Folder

2.  Import  the updated Android Ultimate Plugin

3.  Uncheck the “Assets/Plugins/Android/res” to avoid overwriting your files on that folder.

4. Import Everything

and that’s it your Android Ultimate Plugin is updated now.

 

What is the proper structure of Android Manifest File?

well if you wanted to know it, you can always visit this link below

http://developer.android.com/guide/topics/manifest/manifest-intro.html

 

 Is this Compatible with other  plugins?

Yes it should be compatible as long as your minSdkVersion is 9

 

Can i change the skin or graphics of your Android Native UI?

nope you can’t and sorry for that, but still you can use them even if you don’t change them like other big games on google play for example subway surfers (https://play.google.com/store/apps/details?id=com.kiloo.subwaysurf&hl=en) try to press back key when you are on their home screen and a native UI will show.

 

 Local Notification is not working, why?

please check if you have android-support-v4.jar on “Assets/Plugins/Android” if this jar is missing please Re import it by importing Android Ultimate Plugin from Asset Store.

 

Speech To Text is not working and i only gets error why?

Speech To Text will only works if you have an internet connection on your Android Device so make sure that your Android Device is connected to the internet. if you are connected to the internet and Text to Speech is not working please check if you have a Android Manifest file which must be place in “Assets/Plugins/Android’ directory

 

Text To Speech  start, done and error event  is not working why?

Note: Text To Speech Event only works when your android API is 15

 

What is the current supported Locale on Text To Speech Features?

Right now the current supported is this locales

US, UK, CANADA, CANADA_FRENCH, CHINA, CHINESE, ENGLISH, FRANCE, GERMAN, GERMANY, ITALIAN, ITALY, JAPAN, JAPANESE, KOREA, KOREAN, PRC, ROOT, SIMPLIFIED_CHINESE, TAIWAN, TRADITIONAL_CHINESE

But you can try to getAvailableLocale on your device and this is always depends on your device, for samples look for Text To Speech Demo code after importing the plugin.

 

Why “camera error ” can’t connect to camera is always showing?

Possible Reasons

1. You don’t release the camera when you run applications that is using a camera

2. Other Application is using the camera service

3. You don’t have a permission on your Android Manifest file to access camera

4. You don’t have an Android Manifest File

5. You place your Android Manifest File on the wrong directory

 

After Taking a Picture or photo my application restart or crashed?

most of the time this is a out of memory issue, make sure you have enough space on your android device when taking picture.

 

After Getting a Image using Image Picker my application restart or crashed? 

most of the time this is a out of memory issue, make sure you have enough space on your android device when Getting a Image.

 

I can’t get any phone number on Android Advance info and Account info why?

getting phone number using Android Advance info and Account info  this phone number is sometimes empty , because it depends on your phone settings, or if there’s a stored information on your device if yes this will show else just empty.

 

 

 When sharing my screen shot or image on Facebook why title and message is remove?

this is known issue Facebook application just strips strings for no reason at all , that’s why when sharing on Facebook application you need to put description again. you can try to share on different app for example gmail for you to see that’s this is  not a bug on our plugin.

 

I want to Share Screen shot or image on Facebook and i want them to direct user to a URL link when clicked, can your plugin do this?

No you can’t, I think you are talking about Facebook Sharing  Feature you need to have an Approved Facebook Application and you must used Facebook API to do this. for more information you can check the link below

https://developers.facebook.com/docs/unity

https://developers.facebook.com/docs/games/unity/unity-tutorial

https://developers.facebook.com/docs/unity/reference/current/FB.Feed

 

I want to make an Application on Facebook? can you help me?

this is off topic but you can follow this good tutorial Below

http://www.paladinstudios.com/2011/11/15/facebook-and-unity-tutorial-part-one/

http://www.paladinstudios.com/2011/11/24/facebook-and-unity-tutorial-part-two/

http://www.paladinstudios.com/2011/12/06/facebook-and-unity-tutorial-part-three/

 

I can’t build my application after adding your Android Ultimate Plugin and it’s your  plugins fault!

Please make sure that you haven’t overwrite your Android Manifest File with Android Ultimate Plugin  Android Manifest File

Please check the log error, maybe this is a Min SDK error? if yes you can always increase minimum SDK on your Android Manifest File to fix that.

Please check if your Android Manifest File is not Malformed

 

 I want to implement Google play Services like Leader board, achievement, quest and events, can your plugin do this?

Another off topic question, but here’s a link to guide you

https://github.com/playgameservices/play-games-plugin-for-unity

 

For more questions about Android Ultimate Plugin just email us at gigadrillgames@gmail.com

List of Tutorials for Android Ultimate Plugin

Note:  we just  updated the Android Ultimate Plugin and we changed the structure of the plugin and because of this changes the way on how to set it up changed a bit for more information on this changes please follow and read this link

http://www.gigadrillgames.com/2017/02/04/how-to-use-android-ultimate-plugin-for-unity3d/

Hi everyone, we know that you wanted to see list of tutorials for Android Ultimate Plugin on one page only to make it easier for you to navigate back and forth and here it is.

Building and Testing Demo sample

http://www.gigadrillgames.com/2015/07/13/android-ultimate-plugin-tutorials

Android Manifest File 101

http://www.gigadrillgames.com/2015/08/04/android-ultimate-plugin-android-manifest-permission-101/

Take Screen shot of your game then share it on Social Media Applications like Facebook,Twitter,Instagram and even gmail. you can also share url or text

/http://www.gigadrillgames.com/2015/07/14/android-ultimate-plugin-tutorialpart-2-sharing-image-and-text/http://www.gigadrillgames.com/2015/07

GPS

http://www.gigadrillgames.com/2015/07/15/android-ultimate-plugin-tutorial-part-3-gps/

Bluetooth  communication

http://www.gigadrillgames.com/2015/07/16/android-ultimate-plugin-tutorial-part-4-bluetooth/

Speech to text

http://www.gigadrillgames.com/2015/07/16/android-ultimate-plugin-tutorial-part-5-speech-to-text/

Text to speech

http://www.gigadrillgames.com/2015/07/17/android-ultimate-plugin-tutorial-part-6-text-to-speech/

Audio Recorder

http://www.gigadrillgames.com/2015/07/17/android-ultimate-plugin-tutorial-part-7-audio-recorder/

Immersive Full screen mode

http://www.gigadrillgames.com/2015/07/20/android-ultimate-plugin-tutorial-part-8-immersive-full-screen-mode/

Local Notification

http://www.gigadrillgames.com/2015/07/20/android-ultimate-plugin-part-9-local-notification/

App Indexing

http://www.gigadrillgames.com/2015/07/21/android-ultimate-plugin-tutorial-part-10-app-indexing/

Alarm Clock

http://www.gigadrillgames.com/2015/08/05/android-ultimate-plugin-tutorial-part-11-alarm-clock/

Camera and Share – take picture using Android Device Camera and then share it on Social Media Applications like Facebook,Twitter,Instagram and even gmail.

http://www.gigadrillgames.com/2015/08/05/android-ultimate-plugin-tutorial-part-12-camera-and-share/

Image Picker and Share – get image from your Android Device and then share it on Social Media Applications like Facebook,Twitter,Instagram and even gmail.

http://www.gigadrillgames.com/2015/08/05/android-ultimate-plugin-tutorial-part-13-image-picker-and-share/

Android Native UI

http://www.gigadrillgames.com/2015/08/10/android-ultimate-plugin-tutorial-part-14-android-native-ui/

Android Advance Info

http://www.gigadrillgames.com/2015/08/26/android-ultimate-plugin-part-15-android-advance-info/

For questions or suggestions or comments or feedback or errors or bugs or if you want to add specific features just email us at gigadrillgames@gmail.com or you can comment below 🙂

Android Ultimate Plugin Tutorial part 10 – App Indexing

Hi Everyone, today we will discuss App Indexing , so what is App Indexing ?

App Indexing helps you get your app found in Google Search. Once your app is indexed, mobile users who search for content related to your app can see an install button to your Android app in Search results. This helps you increase your install base.

App Indexing also helps you keep your users coming back. When mobile users with your app installed search for something relevant to your app content, Search results can link directly to the relevant content in your app. This keeps your customer base engaged.

So let’s Start

First of all you must follow the guides and instructions on this link, without following this link nothing will happen your app will not be index even the Android Ultimate Plugin runs and activated.

https://support.google.com/googleplay/android-developer/answer/6041489

Then after that I will Assumed that you are done doing the setup from the above link

To Activate App Indexing using Android Ultimate Plugin is so easy first you need to setup your Android Manifest file

add this lines on your Android manifest file

after the <intent></intent> inside <Activity android:name=”com.unity3d.player.UnityPlayerNativeActivity” ></Activity>

Note: you need to change the scheme, host and pathprefix on this intent-filter to make google app indexing works.

for more information on how to change the scheme, host and pathprefix see the links below:
https://developers.google.com/app-indexing/android/app
https://developers.google.com/app-indexing/android/server

here’s some example on how we did this on Android Ultimate Plugin Manifest file

Also Don’t forget to add this

After we setup Our Android Manifest file, time to do some little bit of coding

First we get the instance of AndroidUltimatePluginController

we then now, set the SetDebug to 0 to prevent showing of Debug Toast Messages

Then after that we need to initialize it, by calling InitGoogleIndexing() method and passing the required  Application Title, App URL link and Application Web URL

After we initialized it, we can now start app Indexing by calling StartGoogleIndexing() method

Note: just call app Indexing once after  your application or game done loading the initial screen, calling this multiple times violates the Google App Indexing policies. To know more information about this just follow this link and look for best practices

https://developers.google.com/app-indexing/android/appActivity

And Finally to stop App Indexing just call StopGoogleIndexing() method

For testing google app indexing read and follow this link
https://developers.google.com/app-indexing/android/test#top

if you are curious and want to know what Android Ultimate Plugin really doing  when app indexing your application, just follow this link and look for  Modify Deep link activities

https://developers.google.com/app-indexing/android/appActivity

For more information about App Indexing just follow this links

https://developers.google.com/app-indexing/

https://developers.google.com/app-indexing/introduction

And that’s all, I know it’s really confusing and not really easy to understand but i think after you follow all those links and  read those information carefully, you will realized the power of app indexing and how important to have this on your application or games.

And there you go, we are done, I Hope you find this tutorial really helpful

Thank  you for visiting and reading our tutorial, Happy Coding 🙂

For comments or Suggestions or feedback or Questions just email us at gigadrillgames@gmail.com

Android Ultimate Plugin Tutorial part 9 – Local Notification

Hi Guys, if you haven’t try our Local Notification feature on Android Ultimate Plugin here’s some tutorial,  I know you wanted to change the icon on that notification and I also know that you wanted to customize that notification alert sound and you are lucky we are going to this discuss it right now.

add this permission on your Android manifest file before <application> tag

then add this line at the end of  main </activity>  tag  and before </application> tag

this will received your local notification event when activated. without this no notification will show.

Note:  this tutorial is outdated and Android Ultimate Plugin Controller does not exist anymore.

Let’s start coding, First thing to do get the instance of AndroidUltimatePluginController

Old way

New way

First thing to do get the instance of LocalNotificationPlugin

 

Next we set SetDebug Method to 0 because we don’t want to see any Debug Toast Messages

Old way

New way

And to set a Local Notification we call ScheduleNotification() method and pass corresponding values which is the following

Old way

Then wait for 3000 milliseconds or 3 seconds

New way

 

Note: if we set the debug mode to 1 notification will be triggered even if our application is currently running. if the debug mode is 0 local notification will not be triggered if our application is currently running.

to test Local Notification when Debug is 0, we need to activate Local Notification then quit or close our application and wait for Local Notification to be triggered after 3 seconds.

After testing and we confirm that it is working perfectly now is the time to change the icon of Local Notification, you can do this by going to “Assets/Plugins/Android/res” and look for the folder drawable-hdpi, drawable-ldpi, drawable-mdpi, drawable-xhdpi,drawable-xxhdpi and replace the ic_launcher.png by your own customize png image

localNotification_tut_1

Note: make sure that the filename of the new  png  is “ic_launcher” don’t rename it. if you rename it , it will not work or it can produce a bug or your app might stop.

localNotification_tut_2

then after that if you wanted to change the alert sound just replace the alert.wav files with you own wav files this file can be found at “Assets/Plugins/Android/res/raw”

localNotification_tut_3

Note: make sure that the filename of the new wav is “alert” don’t rename it. if you rename it , it will not work or it can produce a bug or your app might stop.

And that’s it, it should be working now and I Hope that you are happy with your new notification icon and notification alert sound.

Note: don’t forget to place android-support-v4.jar on “Assets/Plugins/Android” local notification required it to make it work.

For Reference Here’s the code that we used on Local Notification Demo and Noticed this code has been changed to show the new version on how to used it.

 

Thank  you for visiting and reading our tutorial

Happy Coding 🙂

for comments or suggestions or questions or feedback just email us at gigadrillgames@gmail.com or you can comment below